![]() Slap a few life-recovery upgrades on things, choose a couple of weapon mods that look fun, and then swear to only ever revisit that part of the UI every other mission to see if you’ve picked up an obvious high-level gem to stick on a favourite death-stick. Maybe it is parody to some degree, because something of a secret saving grace to this absurdly multi-layered loot nightmare is that you can ignore a great deal of it. When it’s encouraging you to trawl through a spreadsheet to find the gem that’s +5.8 Chi recovery on every hit versus +5.6 Chi recovery, it’s incredibly tedious and bordering on parody.įortune Cookie collectibles are fine by me though. In short, when Shadow Warrior 2 is doing loot upgrades like it does weapons (relatively numerous, but varied and unique), it’s okay. The armour/talisman/amulet options are theoretically fine too, but could (and probably should) have just been amalgamated under one category and reduced in number. There are a handful of weapon mods that can give certain types of firearm or melee slicer alternative modes of fire, like a special charged shot, blasting two sets of ammo at once, or allowing a dual wield (though these could just as easily have been built-in to certain weapons). Some of the upgrades you pick up are actually worthwhile, useful, and enjoyable. Shadow Warrior 2 has no good way of sorting or displaying a lot of these different add-ons, opting instead for ‘a big jumbled list’. You will easily get this achievement in one run. There’s an achievement for collecting 500 of them. Each gun and sword (or sword-like thing) has three gem upgrade slots, which can add things like elemental damage or life draining properties. The same can’t be said for the game’s shower of collectible loot goodies, which pop out of almost every slain foe with an abundance that becomes a little wearying. You can’t quite tell here, but this is a skeleton mini-gun with skulls all over it. The novelty isn’t endless, but the drive to seek out and test new weapons lasts for the bulk of Shadow Warrior 2’s 10-15 hour length (dependent on skill and difficulty). It’s less of an arsenal, more of a menagerie. ![]() The guns aren’t just standard edition revolvers either, but magical Chi-essence infused future-tech, and Videodrome-esque bio-mechanical demon pistols that shriek with the pain of bound souls when fired. They all have unique weapon models and – as much as is possible when you’re considering the differences between six different types of shotgun – enough little specialisations to justify their inclusion.įor melee purposes, you don’t just have Wang’s dependable Lil’ Wang sword at your disposal, but a series of force-shock-firing blades, bestial talons, whirling ninja-star type things, dual katanas, and ever more pointy objects. This large collection of guns and swords is an example of the game getting variety and quantity just about right. Seventy is the official count found through killing stage bosses, story progression, and purchasable in the Dragon Mountain hub stores. As you’d probably expect, altering how the game slots together and adding more of a loot incentive brings both some benefits and some drawbacks. It’s not a bad plan to change things up for a sequel, especially when the initial game was already a remake to some degree. Well that’s just your opinion, floating head guy. It’s gone a little bit Borderlands, basically. Shadow Warrior 2 keeps the first-person perspective and the blood-drenched combat (with, of course, a few additions and changes), but this time houses it inside an optionally co-operative, loot-driven structure with a dash of procedural level generation. Flying Wild Hog’s remake was a melee-and-guns FPS along broadly traditional (that is to say quite linear) shooter lines. If there does turn out to be another game after this one (fairly likely), it’s anybody’s guess what direction it might take. Remember: when you find yourself in possession of a fresh Wang, always act responsibly. If we don’t act now to preserve the dwindling supplies of Wang jokes, any follow-up to Shadow Warrior 2 could be in serious trouble. Between their first Shadow Warrior (itself a remake of the 1997 original) and this sequel, they’ve run dangerously close to exhausting every possible pun on protagonist Lo Wang’s name. Flying Wild Hog have a major problem for Shadow Warrior 3.
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